Call of Duty: Modern Warfare: Mobilized Review - Call of Duty: Modern Warfare Download
Conventional wisdom tells us some things just shouldn't work, like the magical equilibrium of a Segue, the stupefying strength of Pykrete, and the over-the-top action of Call of Duty on the Nintendo DS. But sometimes insane ideas breed remarkable results, and with Call of Duty: Modern Warfare: Mobilized, developer n-Space proves once again that a surprisingly good version of Modern Warfare on Nintendo's underpowered handheld isn't as impossible as it seems. Whether it's actually worth playing, on the other hand, is a different matter.
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Mobilized uses the DS's touch screen for a "mouse-look"-style control setup: You use the stylus to aim and the D-pad (or face buttons if you're left-handed) to move, with either shoulder button firing your weapon. While that gives you surprisingly decent control for a handheld FPS, it also might break your hand. Unless you place the DS on a table, you're forced the hold it in what I call a "talon grip," attempting to keep the device steady and use the D-pad with one hand while the other streaks across the touch screen to aim.
But provided you keep your sessions short enough to avoid disfiguring cramps, this setup does work, and the campaign packs in more of what everyone loves about Modern Warfare than you'd probably expect: Tons of grandiose, heavily guided action set-pieces wrapped in a blisteringly-paced -- if dimly detailed -- plot about a worldwide hunt for a rogue nuclear weapon. And technically, this is impressive stuff: There are times when as many as four or five enemies are on-screen along with your two AI squadmates, with decent (weapon-specific!) sound effects and even full voice acting to boot. That may be minor-league stuff on consoles and PC, but on DS, that's one hell of an achievement.
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There's also nice mission variety, with on-rails segments (like manning the .50 cal of a Humvee or taking the gunner seat of an AC-130 breaking up the run-and-gun levels. There's even multiplayer, both local and online, featuring typical modes like deathmatch, team deathmatch, and capture the flag.
But as good a job as n-Space did transmogrifying the Modern Warfare series to DS, they just can't overcome some of the handheld's built-in limitations. The multiplayer, for instance, is limited to six players with no voice chat. And the predominantly brown, blocky, low-fi visuals hinder single- and multiplayer equally, sometimes making it difficult to distinguish enemies from the environments (and it doesn't help you're already shooting tiny enemies on a small screen to begin with). One section where you have to snipe mortar teams from afar devolves into carefully trying to locate, aim, and shoot tiny brown specs against mostly brown backdrops, which is as annoying and eye-straining as it sounds.
Download Call of Duty: Modern Warfare and More than 300,000 DSi Games From Nintendo DSi Center!
But all of this raises a fundamental question: No matter how well-made, is an extravagant, rollercoaster-styled FPS really the kind of game you want to play on a handheld in the first place? For me, not so much. I'm convinced this is as good as a DS first-person shooter can be, but this is still an experience I'd simply rather have on a console or PC, and use my DS time to play games more uniquely suited to the handheld (like, say, Advance Wars). Playing Mobilized feels like watching someone swallow their fist (or ride a Segue): I'm impressed they can do it, but that doesn't mean I necessarily want to try myself.
If you absolutely need to play Modern Warfare when you're on the go, well here it is, and it's pretty good. But really... how often will you want to?
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